ComposerScout

How to find people to work on your game

Updated October 20, 2026 · 7 minute read

Making a game alone is a lot. At some point most of us need help, whether that's an artist, a composer, a programmer, a writer or a whole small team. I'm making my own game too, and this is how I'd find people to work on it, from your first post to the handshake.

The short answer
  1. Decide what you can offer first: paid, rev share or a hobby project. Say it in the first line.
  2. Write down the roles you need, your engine, and what's already done.
  3. Show something real: screenshots, a GIF or a playable build gets far more replies than an idea.
  4. Post where those people already look: game jams, Discord servers, itch.io boards, Reddit and ComposerScout.
  5. Start with a small task, and put pay, credit and ownership in writing before real work starts.

1. Decide what you can offer

This is the first thing people want to know, so put it right at the top of your post.

2. Know which roles you need

"Looking for a team" gets fewer replies than "looking for a pixel artist for a cozy farming game in Godot." Write down:

My guides cover each role in depth: artists, composers, sound designers, voice actors, programmers, writers and VFX artists.

3. Write a post people want to answer

Here's a simple shape that works:

Tip: Show, don't tell. A 10-second GIF of your game moving does more than three paragraphs about your vision.

4. Where to find people

5. Check people before you commit

6. Put it in writing

Even with friends, even on a hobby project. Write down who does what, the pay or the share and how it's calculated, the credit each person gets, who owns the work (art, music, code), and what happens if someone leaves halfway. A short written agreement now saves a lot of awkward conversations later.

Red flags

Frequently asked questions

How do I find people to work on my game?

Decide if it's paid, rev share or hobby, write down the roles you need, show screenshots or a build, then post on game jam boards, game dev Discord servers, the itch.io Help Wanted board, r/gameDevClassifieds (paid) or r/INAT (rev share), or ComposerScout, where you can post up to 4 roles and people who fit get it in their inbox.

How do I find a team for my indie game?

Start with one or two roles you need most, keep the scope small, and try a game jam together first. Put pay or share, credit and ownership in writing before big work starts.

Where can I find people for a rev share game?

r/INAT, game jam team boards, Discord servers and ComposerScout, where you can mark a role as rev share and creators who are open to rev share can tag themselves. A playable demo makes rev share offers far more convincing.

How do I find free help for my game?

Post it as a hobby or portfolio project, keep the scope small, and look in game jams and beginner-friendly communities. Be clear about credit, and respect people's time.

What should I put in a game dev hiring post?

Paid, rev share or hobby in the title, the game in two sentences with a screenshot or GIF, the role and style you need, what you offer, what's already done, your timeline, and how to reply.

Is ComposerScout free?

Yes. ComposerScout is free for developers and creators, and I don't take a cut of anything you pay people. Pay and rights are agreed directly between you and the person you hire.

Post who you need in about a minute

Up to 4 roles in one post: composer, sound designer, voice actor, artist, VFX, writer, video editor or programmer. Mark it paid, rev share or hobby, and people who fit get it in their inbox.

Post who you need

Looking for a game to work on? Create a free profile. · See studios hiring · How to find a programmer

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