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How to find a UI/UX designer for your indie game

Updated October 28, 2026 · 6 minute read

Your UI is the first thing players touch and the thing they look at the whole game. Players forgive a lot, but a confusing menu or a HUD they can't read gets noticed fast. I'm making my own game too, and here's how I'd find a UI/UX designer who makes it feel easy.

The short answer
  1. Decide if you need UX (how it works), UI (how it looks) or both, and who'll build it in your engine.
  2. List every screen you need and every way people will play: mouse, controller, Steam Deck or touch.
  3. Plan for accessibility from the start, not at the end.
  4. Judge portfolios by flows and states, not just pretty mockups.
  5. Start with one paid screen, then agree on files, implementation and rights in writing.

1. UI, UX, or both?

People say "UI/UX" like it's one thing, but it's two jobs that overlap:

Plenty of designers do both, and some lean hard one way. There's also a third question: who builds it? Designing screens in Figma and building them in Unity (UI Toolkit or uGUI), Unreal (UMG) or Godot (Control nodes) are different skills. If you need someone to do the building too, say so up front.

2. List your screens and your platforms

Before you look for anyone, write down what needs designing. A typical list:

Then list how people will play: mouse and keyboard, controller, Steam Deck, phones or TV. Each one changes the design. Valve's Steam Deck compatibility rules, for example, say interface text must be readable from 30 cm away, with the smallest character never below 9 pixels tall at 1280x800. A designer who's thought about that before is a big help.

3. Plan for accessibility from the start

A lot of accessibility lives in the UI, so it's much easier to plan in than to bolt on later. Two free references are worth sending to anyone you hire: the Game Accessibility Guidelines, and Microsoft's Xbox Accessibility Guidelines. Things a good UI designer brings up without being asked:

4. Where to look

Tip: Collect references before you brief anyone. The Game UI Database is a big library of real game menus and HUDs, and a few screenshots with "I like how this one shows the map" say more than a paragraph.

5. Judge portfolios by flows and states

A beautiful mockup is the easy part. Here's what I'd look for:

6. What to put in your post or first message

7. Start with one paid screen

Before you hand over the whole game, pay for one small piece:

Agree on the file format and the deadline first. You'll learn fast whether their work fits your game and your engine.

8. Put it in writing

Write down the screens and states included, the file formats (layered source files, exported sprites, 9-slice frames, icon sheets), how many rounds of changes, and who builds it in the engine. Check font and icon licenses, since a font has to be licensed for use in a game. Add who owns the source files, how they're credited, when they can show the work in their portfolio, and an NDA if the game isn't announced.

Red flags

Common mistakes

Frequently asked questions

Where can I find a UI/UX designer for my indie game?

Check the credits of games whose UI you love, ArtStation and Behance portfolios, Work With Indies for studio roles, r/gameDevClassifieds for paid work and r/INAT for rev share and hobby teams. On IndieGuild, UI/UX profiles show HUDs, menus and UX flows, and Find my match shows designers by what you need and the look you want.

What's the difference between UI and UX in games?

UX is how it works: what's on screen and when, how many steps things take, and how players learn the controls. UI is how it looks: layout, type, icons, colors and animation. Many designers do both. Building it in your engine is a third skill, so say if you need that too.

What should I look for in a game UI portfolio?

Flows between screens, every state of a screen (hover, selected, disabled, empty, error, long text), UI shown moving in a build or prototype, controller support, accessibility, and work close to your kind of game.

How much does a game UI designer cost?

I won't make up numbers. UI designers charge per screen, per icon set, per hour or per project. What drives the cost is how many screens and states you need, whether they also build it in your engine, the style, and how many platforms you support. Ask for a quote on one screen first.

Is IndieGuild free?

Yes. Posting a role, browsing, matching and messaging are free for game devs and creators, and I don't take a cut. You and the designer agree on pay, files and rights directly.

Find a UI/UX designer for your game

Pick what you need, like a HUD, menus or an inventory, and the look you're after, and see designers whose work fits. Message anyone for free and agree on files, pay and rights together.

Find my UI designer

Design UI for games? Create a free profile. · Game UI and UX designers for hire · How to find a game designer · Why IndieGuild

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