ComposerScout

How to find an artist for your indie game

Updated October 16, 2026 · 6 minute read

Art is the first thing players see on your store page, so it's worth getting the right person. I'm making my own game too, and this is the process I'd follow to hire an artist, whether you need 2D, 3D, pixel art, concept art or UI.

The short answer
  1. Pin down your style with a few references and write a full asset list.
  2. Find artists whose portfolios already look like your game, consistently.
  3. Put a candidate's work next to a screenshot of your game before you decide.
  4. Send one clear brief with sizes, formats, engine, deadline and budget.
  5. Agree on rights, source files, revisions and AI use in writing before work starts.

1. Define your style and write an asset list

"We need some art" is hard to quote. A short style note and a list is easy. Start with the look:

Then list every asset: characters (and how many views or directions), animations and their frame counts, tilesets, backgrounds, props, items and icons, UI screens, portraits, key art for your store page and capsule images. Mark what's needed now and what can wait. A list like this is the single best thing you can send an artist.

Tip: Concept art and production art are different jobs. A concept artist explores what things should look like. A production artist makes the final, game-ready assets. Some people do both, but if you only need one, say which.

2. Find artists whose work already looks like your game

Good places to look:

3. Read the portfolio like a dev, not a fan

A portfolio can be gorgeous and still be the wrong fit. Here's what I look for:

Then put their work next to your game. In ComposerScout's Gameplay studio, the art tab lets you put an artist's piece next to a screenshot of your game and flip between artists, so you can see what fits before you message anyone.

4. Ask good questions, then send one clear brief

Before you commit, it helps to ask a few things:

Then send the same brief to your short list so quotes are easy to compare:

Artists price in different ways: per piece, per asset, per sprite or animation frame, per hour, or per project. What moves the price is mostly detail, the number of assets, animation, and how fast you need it. A clear list lets them quote honestly. If you're on a tight budget, say so. A good artist can often suggest a simpler style that still looks great.

Tip: Start with a small paid test, like one character or one tile set. It shows you how you work together before you commit to the whole game.

5. Agree on rights, files and revisions in writing

Before work starts, write down what is delivered, the price and payment schedule (many artists ask for part up front), the deadline, and how many revision rounds are included. Then spell out the rights: do you own the art outright or get a license? Can you use it in trailers, store pages, merch and sequels? Do you get the source files (layered PSDs, Aseprite files, Blender files)? Can the artist show the work in their portfolio, and when? Also agree on AI in writing: that the work is made by hand, and whether the art can be used to train AI.

Red flags

Common mistakes

Frequently asked questions

Where do I find an artist for my indie game?

Look at the credits of games whose art you like, artist portfolios on sites like ArtStation and itch.io, game dev communities and Discord servers, and job boards where you can post a role. On ComposerScout, artist portfolios have pieces tagged by what they show and how they look, and Find my match (Art tab) gives you picks from your Steam page or a game like yours.

How much does a game artist cost?

It depends on the style, the detail, the number of assets, whether things need to be animated, and how fast you need them. Artists commonly charge per piece, per asset, per sprite or animation frame, per hour, or per project. A clear asset list with sizes and states lets an artist quote honestly. My guide on how much game art costs has sourced price ranges.

What should I send an artist in my first message?

Your game's name and genre, screenshots or a gameplay clip, a few reference images for the look you want, the asset list with sizes, views and animation states, the engine and file formats you need, your deadline, and your budget or rate.

Who owns the art when I hire an artist?

It depends on your agreement. Write down whether you are buying full ownership or a license, where the art can be used (the game, trailers, store pages, merch, sequels), whether you get the source files, and whether the artist can show the work in their portfolio.

Is ComposerScout free?

Yes. ComposerScout is free while in beta for developers, artists, VFX artists, composers, sound designers and voice actors. Payment and rights are agreed directly between you and the person you hire.

See the art next to your game before you hire

Browse human-made art portfolios, put a piece next to a screenshot of your game, and message the person who made it. Studios can also post an open role and name the art style they want.

Find my artist

Make art for games? Create a free profile. The first 20 artists get a founding badge. · Browse portfolios · How to find a VFX artist · Why ComposerScout

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