IndieGuild

How to find game UI/UX design work

Updated October 28, 2026 · 6 minute read

Game UI and UX work comes from IndieGuild, Work With Indies, ArtStation, r/gameDevClassifieds, r/INAT, LinkedIn and studio careers pages, and game jams, where plenty of teams have nobody on UI at all. If you come from app or web design, a lot of your skills carry over. What's new is controllers, game feel, and HUDs that have to work in the middle of a fight.

I founded IndieGuild, so keep that in mind when I talk about it. I've tried to be fair to everyone here, because each of these is the right pick for somebody.

The short version
  1. Show game UI in motion, with flows and states, not just flat screens.
  2. Want a studio role? Work With Indies, LinkedIn and studio careers pages list UI and UX jobs.
  3. Want freelance clients? Find indie games whose demos could use help and pitch one screen.
  4. Just starting? Join game jam teams as the UI person, and do redesign case studies.
  5. Want devs to find you? Put your screens, styles and rates on a free IndieGuild profile.
WhereBetter pick whenWatch out for
IndieGuildYou want indie devs to find you by the screens you make and your style.It's new, so there are fewer roles than on the big boards.
Work With IndiesYou want a paid role at an indie studio.UI roles come up less often than art or code roles.
ArtStationYou want a portfolio where art directors already look, plus a jobs board.It leans toward art, so put your UX thinking in the project text too.
RedditYou want a free [FOR HIRE] post on r/gameDevClassifieds, or a rev share team on r/INAT.Read each sub's rules, and check rev share teams carefully.
Game jamsYou need real game UI in your portfolio, fast.It's unpaid, so pick jams you'd enjoy anyway.
LinkedIn and studiosYou want a full-time or contract role on a bigger team.They usually want shipped games or strong case studies.

Where game UI/UX work actually comes from

IndieGuild

This one's mine. You make a free profile with your work on it: HUDs, main menus, inventories, settings screens, icons, wireframes, UX flows and UI animation. You pick your styles, like clean, pixel, diegetic or hand-drawn, add your rates and tags like "Rev share OK" or "Human-made", and devs find you on Discover or with Find my match. When a dev posts a role that fits you, it lands in your inbox. Every role on the Job board shows the pay type up front, and some show a budget. It's free, and I don't take a cut.

Better pick when you want indie devs to come to you. Not the best pick if you want the biggest pool of jobs today, since it's newer than the big sites.

Work With Indies

Work With Indies is a job board for indie studios. When I checked in October 2026, it had UI/UX designer roles, plus programmer roles that cover gameplay UI. Studios pay to list, so these are usually real, paid roles.

ArtStation and Behance

A lot of art directors browse ArtStation, and it has a jobs board too. Behance is popular with UI and UX designers in general. Wherever you post, write a few lines on each project about the problem you were solving, not just the final screen.

r/gameDevClassifieds and r/INAT

r/gameDevClassifieds is for paid work, so make a [FOR HIRE] post with a few screens, a short clip of UI in motion and your rates. r/INAT is for rev share and hobby teams. Read each sub's rules first, because they remove posts that break them.

Game jams

Jam teams almost always have a programmer and an artist, and often nobody thinking about menus, the HUD or how a new player learns the game. Joining as the UI person gets you shipped game UI in a weekend, and the people you meet are your future clients. Itch.io lists jams all year round.

Pitching indie devs

Play demos, especially around a Steam festival, and look for games whose UI could be clearer. Pick one you love and send a short note: who you are, one or two things you'd change and why, and an offer to do one screen as a small paid job. Don't send a free full redesign nobody asked for. My guide to pitching a game dev has a first message you can adapt.

What your portfolio should show

Devs want to see that you get game UI, not just pretty screens. I'd show:

Redesigns are fine, if you label them. A redesign of a real game's inventory is a great case study, as long as it's clearly marked as a personal project and not client work.

From first gig to steady work

Here's how I'd climb:

Rates

I won't make up numbers. Game UI designers usually charge per screen, per icon set, per hour or per project. What moves the price is how many screens and states there are, whether you also build it in the engine, the style, and how many platforms the game supports. When you quote, ask for the screen list, the platforms and who implements it.

Red flags

Frequently asked questions

Where can I find game UI/UX design work?

Game UI and UX designers find work on Work With Indies, ArtStation and its jobs board, r/gameDevClassifieds for paid work, r/INAT for rev share teams, LinkedIn and studio careers pages, and game jams. A free IndieGuild profile with your screens and styles lets indie devs find you too.

How do I get into game UI design with no experience?

Join a few game jams as the UI person, and write one or two case studies, like a clearly labeled redesign of a real game's inventory, from problem to wireframe to final. Then pitch small paid jobs like one screen or an icon set.

What should a game UI portfolio include?

A HUD, a main menu, settings, an inventory or shop, the flows between screens, every state of a screen, a clip of your UI moving, controller and Steam Deck thinking, accessibility choices, and engine implementation if you do it.

How do game UI designers charge?

Usually per screen, per icon set, per hour or per project. The price depends on how many screens and states there are, whether you build it in the engine, the style and the platforms.

Is IndieGuild free for game UI designers?

Yes. Making a profile is free, and I don't take a cut of your gigs. You and the dev agree on pay and rights directly.

Let devs find you

Make a free UI/UX profile with your HUDs, menus and flows, your styles, your rates and what you're open to (paid, rev share or hobby). When a dev posts a role that fits you, it lands in your inbox. It's free, and I don't take a cut of your gigs.

Make my profile

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