ComposerScout

How much does music cost for an indie game?

Updated October 20, 2026 · 6 minute read

"How much does music cost for my game?" Short version: anywhere from free to thousands of dollars, depending on how much music you need and who makes it. Here's how composers price it, sourced numbers, and how to work out a budget that fits your game.

The short answer
  1. Most composers price per finished minute of music. Some charge per track or one price for the whole soundtrack.
  2. Guides from game composers quote roughly $50 to $2,500 per finished minute, with many indie projects paying a few hundred dollars a minute.
  3. Count your minutes first: a short game with a few looping tracks needs far less music than an RPG.
  4. Letting the composer keep the rights (a license) usually costs less than buying the music outright.
  5. On a tiny budget, mix free CC0 tracks or music packs with one or two custom pieces for the moments players remember.

I'm not going to invent numbers. The ranges here come from game composers and a Game Developer article you can read yourself. Rates move a lot with experience, live instruments, deadline and rights.

How composers price game music

What composers charge

Guides written by game composers quote roughly $50 to $2,500 per finished minute, with many indie projects landing at a few hundred dollars per minute (GameSoundCon, Ninichi Music). A 2016 Game Developer article by composer Kole Hicks put work-for-hire rates at about $500 to $1,000 per minute for emerging composers and $1,000 to $2,000 for mid-tier ones. Work-for-hire means you own the music, which is why those numbers are higher.

Work out your own budget

Before you ask anyone for a price, count how much music you actually need. List every place music plays: main menu, each level or area, combat, boss fights, shops, cutscenes, victory and game over stingers. Then estimate a length for each. My list of the music and sound effects a game needs walks through each one, from menu themes to boss music.

Then do the math with the composer's rate. For example, if your game needs 10 minutes of music and a composer charges $300 per finished minute, that's 10 x $300 = $3,000. If you only need 3 minutes of loops for a jam game, the same rate is $900. The rate is the same, but knowing your minutes changes everything.

Tip: Looping tracks are your friend. A good 90-second loop can carry a whole level, so you often need fewer minutes than you think.

License or buyout?

With a license, the composer keeps the copyright and you get the right to use the music in your game (and usually trailers). With a buyout, you own it outright. Buyouts usually cost more. Many indie deals are licenses that also let the composer sell the soundtrack on Bandcamp or Steam, which can be a nice bonus for both of you. Whatever you pick, put it in writing, including trailers, streams and sequels.

Cheaper ways to get music

What about sound effects?

Sound effects are usually priced per sound or per day. The same Game Developer article put work-for-hire sound effects at about $20 to $100 each depending on experience. My guide on how game music, sound and voice acting is priced covers SFX and voice acting in more detail.

Frequently asked questions

How much does music cost for an indie game?

Guides from game composers quote roughly $50 to $2,500 per finished minute of music, with many indie projects paying a few hundred dollars per minute. Multiply the rate by the minutes of music your game needs to get a budget.

How much does a composer charge per minute?

It varies with experience and rights. A 2016 Game Developer article by composer Kole Hicks put work-for-hire at about $500 to $1,000 per minute for emerging composers and $1,000 to $2,000 for mid-tier ones. Many indie deals pay less, especially when the composer keeps the rights.

How many minutes of music does my game need?

List every place music plays (menus, levels, combat, bosses, cutscenes, stingers) and estimate each length. Looping tracks mean you often need fewer minutes than you think. A small game might need a few minutes, an RPG much more.

Can I get free music for my game?

Yes. CC0 tracks can be used in commercial games with no credit needed, and royalty-free packs are cheap. ComposerScout has a free CC0 music page with human-made tracks.

Is it cheaper to license music than buy it outright?

Usually yes. With a license the composer keeps the copyright and you get the right to use it in your game, so they can often charge less. Put what you can use it for in writing.

Is ComposerScout free?

Yes. ComposerScout is free for developers and creators, and I don't take a cut of anything you pay people. Pay and rights are agreed directly between you and the person you hire.

Find a composer who fits your budget

Post who you're looking for (it takes about a minute) with your budget, and composers who fit get it in their inbox. Or hear composers' work over your own gameplay before you message anyone.

Post your music role

Make game music? Create a free profile. · Free CC0 music · How much does game art cost?

More guides