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How much does Steam capsule art cost?

Updated October 24, 2026 · 6 minute read

Your capsule is the first thing people see of your game on Steam, usually before they've seen a single screenshot. Here's what devs actually pay for one, with sources, what you're paying for, and how to brief an artist so the first draft is close.

The short answer
  1. A fully custom capsule from a freelancer usually costs a few hundred dollars. Well-known illustrators charge into the thousands.
  2. Chris Zukowski of How To Market A Game says to expect $250 minimum, up to multiple thousands for top artists.
  3. In July 2026, Steam Page Analyzer found most commission listings quoting $300 to $600 for fully custom capsule work, and $130 to $150 to rework existing key art into Steam's sizes.
  4. Steam needs your art in a lot of sizes, so ask for every one of them in the quote.
  5. Put your budget in your first message. A good artist can tell you right away what it gets you.

I'm not going to make up numbers. Every price on this page comes from a named source you can click and read. Freelancers set their own rates, so treat these as ballparks, not a price list.

What capsule art costs, by artist level

presskit.gg's key art budget guide (2026) splits commission prices by experience. Capsule art is usually a crop of this same piece, so these are the numbers most devs end up paying:

Who you hirePrice
Student or emerging artist$100 to $300, and quality varies a lot
Mid-level freelancer$300 to $800
Experienced game artist$800 to $2,000
Established illustrator with a recognizable style$2,000 to $5,000+

Two more data points line up with that. Chris Zukowski at How To Market A Game says to "expect to pay $250 minimum all the way up to multiple thousands for top of the line artists." And Steam Page Analyzer checked commission listings in July 2026 and found most quoted $300 to $600 for fully custom capsule work. If you already have key art and just need it reworked into Steam's sizes, they found budget options around $130 to $150.

Why devs spend money here first

Zukowski's take is that "dollar for dollar capsule art is the best use of your marketing money," and that unless you're an illustrator yourself, you should save up and hire someone (five trends in Steam capsule art).

One example he wrote about is Imagine Earth. The devs swapped only their capsule art about a year after launch and told him daily sales went from 0 to 3 copies a day to 40 to 60. That's one game's story, not a promise, but it shows how much the image does when it's the only thing a player sees.

What you're actually paying for: every size Steam asks for

Valve updated these in August 2024 and says the old sizes are no longer accepted. This is from the Steamworks graphical assets page:

ImageSize (pixels)What goes on it
Header capsule920 × 430Logo and artwork
Small capsule462 × 174Logo and artwork
Main capsule1232 × 706Logo and artwork
Vertical capsule748 × 896Logo and artwork
Library capsule600 × 900Logo and artwork
Library header920 × 430Logo and artwork
Library hero3840 × 1240Artwork only, no logo
Library logo1280 wide and/or 720 tallLogo only, transparent PNG
Page background (optional)1438 × 810Subtle artwork

Valve's rule for capsules is "just your game logo and artwork," so no award badges, review quotes or "Wishlist now" text. That's a lot of crops: wide, tall, tiny and huge. Most artists paint one big illustration with room around it and crop from there, which only works if they know about every size before they start. As presskit.gg puts it, "discovering you need a vertical crop after the horizontal piece is finished leads to awkward conversations and additional charges."

What makes capsule art cost more

How to brief a capsule artist

Tip: When you post a role on IndieGuild, there's a budget field. Put your number in and the card shows it right on the Job board, so artists see the pay before they pitch.

Frequently asked questions

How much does Steam capsule art cost?

Usually a few hundred dollars for a fully custom capsule from a freelancer, and into the thousands for well-known illustrators. Chris Zukowski of How To Market A Game says to expect $250 minimum, and a July 2026 check by Steam Page Analyzer found most commission listings quoting $300 to $600 for fully custom capsule work.

Is the logo included in the price of capsule art?

Not always. Some artists paint the illustration and expect you to supply the logo, others design both. Ask before you agree on a price, because Steam needs the logo on most capsules and as its own transparent file for the library.

How many images do I need for a Steam page?

Valve lists header, small, main and vertical capsules, a library capsule, library header, library hero and library logo, plus an optional page background and your screenshots. Most artists paint one big illustration and crop it, so ask for every size in the quote.

What is the difference between key art and capsule art?

Key art is the main illustration for your game, used on your store page, trailer, press kit and posters. Capsules are the Steam crops of it with your logo on top. Many devs commission them together.

Is IndieGuild free?

Yes. IndieGuild is free for developers and creators, and I don't take a cut of anything you pay people. Pay and rights are agreed directly between you and the person you hire.

Find your capsule artist

Post who you're looking for with your genre, the sizes you need and your budget, and artists who fit get it in their inbox. Or browse artist portfolios and message someone directly.

Post your art role

Make game art? Create a free profile. · Game artists for hire · How to find an artist

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