Why game creators and devs use ComposerScout
Indie games need music, sound, voices, art and effects, and plenty of talented creators never get noticed. ComposerScout puts everyone in one place: they get found for the games they fit, and developers hear audio over their own gameplay or see art next to a screenshot before they ever send a message.
FOR COMPOSERS
Get your music in front of the devs who need it
You don't need a big following. Developers find you through their game, their scene and their mood.
- A free profile with your own linkYour page at composerscout.com/c/your-name holds your reel, samples, game credits, rates and how you like to work. Share it anywhere, and search engines can list it by name.
- Matched by sound, not by followersYou tag each sample by scene, mood and genre. When a developer describes their game, the samples that fit come up, whether you have scored ten games or none yet.
- Heard where it mattersDevelopers play your samples over their own gameplay clip in the Gameplay studio, so they hear how your music feels in their world, not just on its own.
- A free weekly spotlightThe Roundtable gives six creators the spotlight each week, three for audio and three for art, VFX and game dev, and rotates through the community. Spots are never for sale.
- Roles come to youStudios post open roles. Pitch one with a sample in a couple of clicks, or turn on role alerts and get an email whenever a studio posts a role for composers.
- See who's listeningPrivate profile visit counts show whether your page is getting attention. Your music and your rights stay yours.
FOR SOUND DESIGNERS
Get your sound design heard, not buried under music
On ComposerScout, sound design has its own spot, not a single line in a composer's list.
- A profile that says what you doPick Sound design (or Both) and your page and card say so, so devs browsing for sound spot you right away.
- Specialties devs actually search forSFX, Foley, UI and menu sounds, ambience, combat and weapons, creatures, plus voice, implementation and mixing. When a dev picks one in Find my match, they hear sound designers, not soundtracks.
- Heard over their gameplayYour ambience and sound reels play over a developer's own clip in the Gameplay studio, the same way music does.
- Roles for sound, not just musicStudios can hire a composer, a sound designer, or both. Roles for sound designers come to you first, and role alerts send you every new sound role.
- A founding badgeThe first 20 sound designers to publish get a 🌱 Founding sound designer badge on their page.
FOR VOICE ACTORS
Get cast by indie devs who need a voice
Indie games need heroes, villains and narrators, and the devs making them are often small teams with no casting director.
- A profile built for voicesPick Voice acting and your page says so. List the voices you play, like heroes, villains, narrators, creatures and accents, and add your demo clips.
- Heard in their gameDevelopers play your demos over their own gameplay clip in the Gameplay studio, so they hear how your voice sits in their world.
- Found when a dev asks for a voiceWhen a developer picks a voice specialty in Find my match, like character voices, narration or villains, voice actors come up.
- Roles for voicesStudios can post a role for a voice actor. Pitch it with a demo in a couple of clicks, or turn on role alerts and get an email when one goes up.
- A founding badgeThe first 20 voice actors to publish get a 🌱 Founding voice actor badge on their page.
FOR ARTISTS AND VFX ARTISTS
Get your art and effects seen by the devs who need them
Indie games need a look as much as a sound, and small teams often have nobody to make it. Art and VFX get their own spot here, with tools made for pictures and clips.
- A profile that says what you makeYour page and card say you make art, VFX or both, with your pieces, rates and how you like to work at one link. Devs who open the Art or VFX tab in Find my match see artists, not soundtracks.
- Found by what your work showsEach piece is tagged by what it shows and how it looks, so devs find you through their game's style, not your follower count.
- Seen next to their gameDevelopers put your piece next to a screenshot of their game in the art tab of the Gameplay studio, so they see how it fits their world.
- Your name on your workPictures and clips can carry your name as a watermark burned in, with an optional stronger repeating mark. Copy checks flag re-uploads of protected pictures.
- Three Roundtable seatsThree of the six weekly Roundtable seats go to art, VFX and game dev, so you get your turn in the spotlight too.
- A founding badgeThe first 20 artists and the first 20 VFX artists to publish get a 🌱 Founding artist or 🌱 Founding VFX artist badge on their page.
FOR GAME DEVELOPERS
Find the sound for your game, all in one place
No more jumping between portfolio sites, forum threads and DMs. Describe your game once and start listening.
- Start from your gamePaste your Steam link or name a few games like yours, pick the scene and mood, and get matched samples to try. Need sound effects or voices? Pick a sound or voice specialty and hear sound designers or voice actors instead.
- Hear it before you hireDrop in a gameplay clip and flip between composers while it plays. The clip stays on your device unless you choose to share an audition link.
- Shortlist and message in one placeSave the people who click, send a project brief with your budget and timeline, and keep the whole conversation together.
- Let them come to youCreate a free studio page at composerscout.com/s/your-studio, open a role for a composer, a sound designer or a voice actor, and the people who fit can pitch you with a sample.
- Small budgets welcomeFilter by budget, availability and openness to revenue share. Everyone lists their starting price up front.
MORE VISIBILITY FOR EVERYONE
How everyone gets seen
ComposerScout grows visibility in both directions. Every composer, sound designer, voice actor, artist, VFX artist, writer and video editor who joins gives developers more to try, and every studio that opens a role gives them more work to pitch.
- Each published profile and studio page has its own link, listed in our sitemap so search engines can find it by name.
- Composers appear in matches for the games and scenes they fit, so a developer searching for "cozy exploration music" can hear someone new.
- Studios with an open role appear on the Open roles page, on the homepage, and in role alert emails to everyone in that craft.
- The Roundtable spotlight rotates every week, so newcomers get a turn alongside everyone else.
Frequently asked questions
Why do game composers use ComposerScout?
To get found by indie game developers. A free profile gives you your own page that search engines can list, samples tagged by scene, mood and genre so devs find you through their game rather than your follower count, a free weekly Roundtable spotlight that rotates through the community, and a Studios hiring page where you can pitch studios with your work.
Why do sound designers use ComposerScout?
To get found by indie devs who need sound, not just music. A free profile says you do sound design, lists specialties like SFX, Foley, UI sounds, ambience, combat and creatures, and puts your reels in front of devs looking for sound design. Studios can post roles for a sound designer, and you can pitch any studio that takes proposals.
Why do voice actors use ComposerScout?
To get cast by indie devs who need voices. A free profile says you do voice acting, lists the voices you play, like heroes, villains, narrators, creatures and accents, and lets devs hear your demos over their own gameplay. Studios can post roles for a voice actor, and you can pitch any studio that takes proposals.
Why do indie game developers use ComposerScout?
To find a composer, sound designer or voice actor in one place. You describe your game with a Steam link or games like it, hear matching samples over your own gameplay clip, shortlist the ones that fit, and message them directly. You can also say who you’re looking for on a studio page so the people who fit come to you.
How does ComposerScout help composers and developers get seen?
Every published composer profile and studio page has its own link and is listed in the site's sitemap, so search engines can find it by name. Composers show up in matches for the games and scenes they fit, and studios with an open role show up on Studios hiring and in role alert emails to creators in that craft.
Do I need a big following to get found on ComposerScout?
No. Matching uses scene, mood, genre, budget and reference games, not follower counts, and spotlight spots cannot be bought. Visibility is never guaranteed, but small composers are matched the same way as established ones.
Is ComposerScout free?
Yes. ComposerScout is free for composers, sound designers, voice actors, artists, VFX artists and developers, with no platform fees. Price, payment and rights are agreed directly between you and your collaborator.
It’s free, and I want to keep it that way. If you’d like to help, you can chip in once or monthly.
Two ways to start
Make music, sound, voices, art, VFX, writing or video for games? Build a free profile. Making a game? Find your people first.
Create a free profile Find my match