Game studio
Team Scalte
Hiring: Sound designer, artist, programmer and writer for Team Scalte · About Us: We are a newly formed indie studio working on our very first debut title! While this is our first official game as a studio, our core team members bring multiple years of experience to the table. We’re highly dedicated, organized, and focused on pushing this project to its highest potential. About the Game: Interchange: The Curse is a story-driven psychological horror game set in the small town of Luminara. You play as Wiliam Mercer, a 16-year-old caring for his younger brother, Jaden, after the mysterious death of their parents. When Jaden suddenly goes missing, Wiliam becomes trapped in a series of strange loops and anomalies that blur the line between reality and another world known as the "Interchange." As Wiliam searches for his brother, he discovers a mysterious cult known as the Exiles, encounters the Hollowed, and uncovers the connection between his family and the Interchange. The Story Runtime is about 4-6 hours so its definitely not the next AAA game! But it's grounded and we're gonna try our best to go for that AA or High End Indie Realism Game Engine: Unity 6.4 HDRP Visual Style Reference: Strictly gritty, dark, and realistic. Think of the dark atmosphere and tone of the A Plague Tale franchise. We are not looking for anime or highly stylized/cartoonish artwork for this project. We are looking for passionate individuals to fill the following roles: WRITING & NARRATIVE ROLES Story and Voice Lines Writer(s): Able to write, fix, and format the premade story blueprint, voice lines, full lore, character personalities, etc. You will have the creative freedom to experiment and make the story better as long as it is reviewed by the Creative Director! You are not writing the story from scratch, you are working on an already-made story and voice lines, taking the vision and making it as good as possible! ART ROLES 2D Concept Artist: Able to create initial concept art and structural designs for characters. 2D Character Artist: Able to create final main character designs, outfits, and enemy/entity looks. 3D Environment Artist: Able to create 3D models required for the levels, including prop buildings, detailed environment pieces, and modular assets fitting our dark realism style. 3D Character Artist: Able to bring our character designs and concepts to life by creating high-fidelity 3D character models, outfits, and creature/entity assets fitting our realism style. DESIGN & TECH ROLES Level Designer: Able to layout, design, and build game levels in-engine according to the game's story, psychological loops, and dark horror theme. Graphics / Tech Art Lead: Taking charge of our visual pipeline. Needs to be proficient in HLSL/Shader Graph, custom URP lighting, volumetric fog/skyboxes, and post-processing FX. Portfolio must show experience with atmospheric 3D visuals. Gameplay & Movement Developer: C# dev to handle tight player controllers, smooth movement mechanics, camera feel, and core gameplay loops. Audio Engineer: Able to implement, mix, and balance all in-game audio, including dialogue, sound effects (SFX), ambient soundscapes, and the musical score, ensuring a seamless, terrifying, and atmospheric auditory experience. Project Manager: Able to recruit potential team members, handle internal communication, and keep the team updated on project progress and milestones. Note on Engine Integration: Because we are building Interchange: The Curse in Unity 6.4, a working knowledge of the engine is required for all positions. For non-programming roles (artists, designers, audio), you do not need to be a master coder, you just need to be comfortable enough to navigate the engine, import your respective assets, and collaborate directly within the project workflow. For our Graphics / Tech Art Lead, advanced engine familiarity and technical proficiency in programming Unity's rendering pipelines are required.
AI use: No AI