Game studio
Card Game
Games and Comedic sidequests that overlap with psychological storytelling
About the Game: The game follows a 12 year old and his passion with playing cards. Players grow up with the character in a linear storypath to adulthood, exploring themes of friendship, rediscovering lost passions, participation in tournaments (themes of loss, competition, growing up, nostalgia), and human connection.
Hiring: Hiring 2D ENV. & Props Artist, Systems Programmer, Technical Artist (Shaders) · 2D Artist Roles: - Illustrating 2D walls, roofs & floors projected on planes of the 3D environment. - Create 2D isometric props to be placed in the 3D environment. System Programmer Roles (Can be split between two programmers): - A dialogue system with animated character sprites - A card battle system (interactive environment abilities, card mechanics and deck system) - Layton-style Interactive map - Animated cutscenes (Video files that play during specific milestones, or after specific battles). Technical Artist Roles: - Verify and optimize existing VFX/post-processing (lighting, LUTs, shadows, glare, etc) Team & Progress: Currently a two-person team, a 3D artist & 2D artist/writer. Scene tests complete, character designs locked in and 50% of the writing complete. We are looking to expand the team to build a playable demo (MVP) to publish to kickstarter Prototype Showcase: https://youtu.be/4XrKttfkQbQ Payment: Revenue share split equally amongst all members, with a written contract/agreement. Part-time commitment: ~ 28hrs/week
AI use: AI helps with code only