IndieGuild

How to find music for your indie game

Updated October 26, 2026 · 7 minute read

There are three ways to find music for your indie game: hire a composer for an original soundtrack, buy ready-made music packs, or use free music with a license that allows commercial use. Which one fits depends on your budget and how much you want your game to sound like nobody else's.

I'm Bryan, an indie dev. I'm making my own game, and I built IndieGuild because finding the right music was the part that felt like guesswork. Here are the places I'd actually look, including the ones that aren't mine.

The short answer
  1. No budget or a prototype: free music from OpenGameArt, Incompetech or the IndieGuild CC0 library. Check the license.
  2. Small budget: packs from itch.io, GameDev Market or Indie Game Music.
  3. You want it to sound like your game and nobody else's: hire a composer on IndieGuild, r/gameDevClassifieds or Fiverr.
OptionCostMade just for your gameBest for
Hire a composerAbout $50 to $2,500 per minuteYesMain theme, the music players hear most
Music packsFree to about $50 a packNoSmall games, filler tracks
Free librariesFree (some need credit)NoPrototypes, game jams

Hire a composer

Original music is the only way to get a soundtrack that's yours: themes that match your world, loops that fit your pacing, and music that can change with the action. For pricing, see how game music is priced, for the steps, how to find a composer, and to compare platforms, where to find composers for games.

  1. 1. IndieGuild

    Free, no cut taken

    Browse game composers, hear their samples over a clip of your own gameplay, and message them directly. You can also post an open role and let composers come to you. Rates and specialties are on every profile.

    Watch out: It's new, so there are fewer people than on the big marketplaces. I built it, so take this pick with that in mind.

  2. 2. r/gameDevClassifieds

    Free to post

    Post a [Hiring] thread with your genre, track count, budget and a gameplay clip, and composers reply with portfolios. Also good for browsing [For Hire] posts.

    Watch out: You'll get a lot of replies fast. Pick from portfolios, not from who answered first.

  3. 3. Fiverr and Upwork

    Pay per gig

    Quick and cheap for a few loops or a single theme. Filter for people with game music in their portfolio and listen before you buy.

    Watch out: Quality swings a lot. Make sure the gig includes commercial rights for a game.

  4. 4. SoundBetter

    Pay per project

    A marketplace of music pros, mostly mixing, songwriting and production, with some composers who do game and film work.

    Watch out: Fewer game specialists, and rates tend to be higher.

  5. 5. Bandcamp and SoundCloud

    Contact the artist

    If an album or track already sounds like your game, reach out to the artist and ask if they'd write for it or license a track. Plenty of game composers started this way.

    Watch out: Not everyone does commissions. Keep the first message short, with your game and budget.

Buy ready-made music packs

Packs are the middle ground: cheap, fast, and made by real composers, but other games can use the same tracks.

  1. 6. itch.io music packs

    Free and paid

    Thousands of packs by indie composers in every style: fantasy, horror, chiptune, lo-fi, orchestral. Cheap, and you're paying the composer directly.

    Watch out: Each pack has its own license. Read it before you ship.

  2. 7. GameDev Market

    Paid packs

    Music and sound packs made for games, often with loops and stingers already cut.

    Watch out: Popular packs show up in a lot of games.

  3. 8. Indie Game Music

    Free and paid licenses

    A library of tracks by indie composers with licenses for freeware and commercial games, in WAV, MP3 and OGG.

    Watch out: Exclusive licenses cost more. Non-exclusive tracks can appear in other games.

  4. 9. AudioJungle

    Pay per track

    A huge stock library where you buy one track at a time.

    Watch out: It's built for video and ads, so check that the license covers a game you sell.

Use free music

Free music is great for getting a build in front of players. Know the three license words: CC0 means use it anywhere with no credit, CC-BY means free but you must credit the creator, and NC (NonCommercial) means you can't use it in a game you sell.

  1. 10. IndieGuild free library

    Free, CC0

    Human-made tracks you can use in commercial games with no credit needed. You can also play them over your gameplay in the Gameplay studio.

    Watch out: It's a small library, best for prototypes and jams.

  2. 11. OpenGameArt.org

    Free

    A long-running community library of free game music and sound. Filter by license to find CC0 tracks.

    Watch out: Licenses are mixed (CC0, CC-BY, GPL). Check each track.

  3. 12. Incompetech

    Free with credit

    Kevin MacLeod's huge royalty-free library, used in thousands of games and videos.

    Watch out: CC-BY means you must credit him. Players may recognize the tracks.

  4. 13. Pixabay Music and Free Music Archive

    Free

    Big free libraries you can search by mood and genre.

    Watch out: Read the license on every track. On Free Music Archive, skip NonCommercial (NC) tracks for a game you sell.

Whatever you pick, test it over your gameplay

A track that sounds great in a playlist can fight your pacing or bury your sound effects. Listen to it over a clip of your actual game before you commit. In IndieGuild's Gameplay studio you drop in a clip and switch between tracks while it plays, including composers' samples and the free library. The clip stays on your device.

Need sound effects or voices too? See how to get music and sound effects for your game and how to find voice actors for your game.

Frequently asked questions

How do I find music for my indie game?

Three ways: hire a composer for original music (IndieGuild, r/gameDevClassifieds, Fiverr), buy ready-made packs (itch.io, GameDev Market, Indie Game Music), or use free music with a license that allows commercial use (OpenGameArt, Incompetech, Pixabay, the IndieGuild CC0 library). Most indie games mix free packs for prototypes with hired music for the parts players hear most.

Where can I find free music for my game?

OpenGameArt.org, Incompetech (credit needed), Pixabay Music, Free Music Archive and the IndieGuild free CC0 library. Always check each track's license before you ship a commercial game.

Where can I hire a composer for my indie game?

IndieGuild lets you hear game composers over your own gameplay and message them for free. r/gameDevClassifieds, Fiverr, Upwork and SoundBetter are other common places. Ask for a short paid or free test track before you commit.

How much does it cost to get music for an indie game?

Free if you use CC0 or CC-BY music, a few dollars to tens of dollars for packs, and roughly $50 to $2,500 per finished minute to hire a composer, often a few hundred dollars per minute for indie projects.

Is IndieGuild free?

Yes. Devs post roles for free, composers, sound designers, voice actors and artists make profiles for free, and I don't take a cut of anyone's gigs. Pay and rights are agreed directly between you and the person you hire.

Hear your game's music before you hire

Drop in a gameplay clip and hear composers' samples over it. Message the person who made them. Free, and no cut taken.

Find my match

Make music for games? Create a free profile.

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