Game composer, sound designer and video editor · Germany
spinge
Versatile music and sound design focused on ambience and atmosphere.
I usually compose ambient music meant to set the atmosphere and BGM for in-game areas, cutscenes and so on. My music and sounds mostly include elements often heard in sci-fi media, but I also love to implement distorted rock elements, harsh industrial sounds and noise jazz, and mellow pianos, occasionally involving orchestral sounds as well. When composing, I try to focus on keeping simplicity a priority, letting the music add onto the game without overshadowing it in any way.
Styles: Piano, Orchestral, Horror, Ambient, Jazz, Sci-fi, Rock, Noise
Games: Adventure, Horror, Sci-fi, Metroidvania, Visual novel, Narrative, Puzzle, Roguelike
Human-made, no AI