Game writer · Buenos Aires, Buenos Aires Province, Argentina
Santiago Casini
Game Designer, Producer, Indie Novelist, Worldbuilder.
# About Me I’m a Game Producer and Designer with a broad creative, commercial, and technical background. I specialize in bringing games from ideation to fruition, as well as expanding and managing live products. - **Game Direction**: Establishing and developing creative identity and gameplay experience. - **Game Design**: Narrative, quests, systems, combat, progression, and economy. - **Game Production**: Roadmapping, tasks and project management, live product management, technical documentation, KPI / BI analysis, asset management, marketing strategies, localization, quality assurance. - **Leadership**: I’ve led multidisciplinary, multicultural, in-house, remote, and outsourced international teams. My hands-on skills and tech stacks include: - **Narrative Design**: Worldbuilding, game bibles, linear and non-linear scriptwriting, interactive storytelling, character development, item descriptions, storyboarding, and cutscene direction. - **Commercialization**: Digital advertising, content creation, community management, client onboarding, customer engagement. - **Stakeholder Management: R**esponding directly to C-class executives and founders, articulating visions with business needs and market tendencies, and relaying these to teams. - **Prototyping**: Using old-school tools like spreadsheets, as well as game engines and IDEs with object-oriented and no-code programming. Other skills: - **Level Design**: 3D and 2D level design, encounters, and leveling. - Audiovisual De
Styles: Dark fantasy, Sci-fi, Cozy, Romance, Mystery, Lore-heavy, Snappy dialogue, Branching
Games: Cozy, Adventure, Narrative, RPG, Metroidvania, Roguelike, Action, Visual novel
From $24 per project
Human-made, no AI
Website: sanctyakov.itch.io
Links: itch.io, bit.ly, GitHub, X