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Game artist

Marlon Faria

Gameplay Animator | Rigger | Technical Animator

I’m a Gameplay and Technical Animator helping teams bring characters to life through expressive animation, efficient rigging, and solid technical implementation. With a background in freelance and contract work, I’ve contributed to a variety of games across different scopes — from prototypes to production-ready systems. I bridge the creative and technical sides of animation: animating in Blender, rigging with precision, and implementing everything directly into Unity. My workflow often includes: - Creating responsive gameplay animations - Building clean and reusable character rigs - Setting up Animator Controllers, State Machines, and Timeline sequences - Developing tools/scripts in Python, C# to optimize pipelines I enjoy working closely with designers and programmers to ensure that animation not only looks good, but also feels right in-game. Remote collaboration and adapting to each team's pipeline are second nature to me. If your project could benefit from someone who can animate, rig, and technically integrate with flexibility and ownership, feel free to reach out.

Styles: Gameplay Animation, Stylized Animations, 3D Rigging

Games: Action, Puzzle, RPG, Shooter, Narrative, Horror, Adventure, Sandbox

Human-made, no AI

Website: marlonfaria.com

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