IndieGuild

How to find voice acting work for indie games

Updated October 24, 2026 · 11 minute read

Indie game voice work mostly gets posted on casting sites like Casting Call Club, on IndieGuild, in the PAID work posts on r/VoiceActing, on r/gameDevClassifieds and r/INAT, in the Audio category on Work With Indies, around itch.io game jams, and on marketplaces like Voice123 and Fiverr. Whether you record in a closet with a USB mic or you already have a treated booth, it's the same handful of places. What changes is which ones are worth your time.

I founded IndieGuild, so keep that in mind when I talk about it. I've tried to be fair to everyone here, because each of these is the right pick for somebody.

The short version
  1. Just starting? Casting Call Club is free to join and audition, and has a whole page of video game roles.
  2. Want paid indie roles? Filter for paid projects on Casting Call Club, and watch the PAID work posts on r/VoiceActing and the [PAID] posts on r/gameDevClassifieds.
  3. Make a game reel. Several distinct characters and a few efforts, in about a minute.
  4. Fix your room before you buy a fancier mic. Clean audio is what devs notice first.
  5. Get usage and AI terms in writing, union or not.
  6. Let devs come to you. Make a free IndieGuild profile with your voice clips on the page, and roles that fit you land in your inbox.
WhereBetter pick whenWatch out for
IndieGuildYou want indie devs to hear your voice clips right on your profile, and voice roles that fit you sent to your inbox, for free.It's new, so there are fewer roles than on the big boards.
Casting Call ClubYou want lots of indie game, visual novel and animation auditions, free to join and audition.A mix of paid, unpaid and fan projects, so read each post for pay and usage.
r/VoiceActingYou want feedback on your demo, plus casting calls flaired PAID work, some of them games.It's mostly a community for advice and feedback, so casting calls are a small part of it.
r/gameDevClassifiedsYou want paid gigs straight from game devs, and a free [FOR HIRE] post of your own.Voice posts are much rarer there than art or programming posts.
r/INATYou'll do rev share or hobby work for credits, and want to answer Audio Needed posts.Most roles are unpaid, and lots of projects never finish.
itch.io jamsYou want a finished game with your voice in it, fast.Jam teams are short-term and usually unpaid.
Voice123You want a voice-over marketplace where clients invite you to jobs, games included.You need an active membership to get job invitations, and there's no open job list to browse.
FiverrYou want to sell fixed-price voice packages to devs who browse its Video game voice over category.Fees, and a lot of competition on price.

Where game voice work gets posted

Here's what each place is actually like for a voice actor, and how to use it.

IndieGuild

This one's mine. You make a free profile where your voice clips play right on the page, with your rates up front and tags like "Rev share OK" or "Hobby projects OK" if you're open to them. Devs browse creators by craft and genre on Discover, or use Find my match, and the Gameplay studio lets them hear your clips over their own gameplay. Every role on the Job board shows the pay type up front, and when one fits you, it lands in your inbox. Portfolio work has to be human-made, so there are no AI-generated voices on anyone's profile. It's free, I don't take a cut, and nobody can pay to be seen first.

Casting Call Club

Casting Call Club is a casting site for indie animation, games, audio dramas and more. Its FAQ says "Joining, auditioning and posting projects are all free," and the optional premium membership on its pricing page isn't needed to audition or get cast. There's a page just for video game voice acting jobs, covering indie games, mods and game trailers. You record your audition at home and send it in.

Two things in their FAQ I really like: "nobody should ever ask you to pay to audition," and projects that collect voices to train AI aren't allowed. Posts range from paid indie games to unpaid fan projects, so check the pay and usage on each one before you record.

r/VoiceActing

r/VoiceActing is mostly advice, discussion and feedback, with flairs like Demo feedback and Performance Feedback, so it's a great place to get notes on your reel. Casting calls go under the PAID work flair, and some of those are for games, like visual novels and indie titles. Fandubs have their own flair marked Friday thread only. Read the rules before you post.

r/gameDevClassifieds and r/INAT

On r/gameDevClassifieds, game devs post paid roles, and voice actors post their own [FOR HIRE] threads under the Writer | Voice Actor flair. Voice posts are a lot rarer there than art and programming ones, so make yours count: a link to your game reel, the kinds of characters you do, your rates and how fast you turn lines around.

On r/INAT (I Need A Team), teams that need voices post under Audio Needed, and you can post under Audio Offer. Most say [RevShare] or [Hobby] in the title, so think of it as a place for credits more than income.

Work With Indies

Work With Indies is a job board just for indie games. Voice roles show up in its Audio category now and then. When I checked, there was a voice actor role for an indie game next to a couple of sound design roles. It's a small category, so check it weekly.

Voice123 and Fiverr

Voice123 is a voice-over marketplace with a Video Game Voice Actors category, and it works differently from a casting board. Its plans page says you need an active Voice123 membership to access job invitations, and "There are no open job lists to search and apply for." The same page says Voice123 doesn't take a percentage of the jobs you book. Its categories go well beyond games, into things like e-learning, explainers and commercials, so it fits best if you do those too.

On Fiverr, you sell fixed-price voice packages, and devs browse its Video game voice over category. Fiverr says freelancers receive 80% of the client's cleared payment, so build that into your price.

Jams, Bluesky and X

Most itch.io jams have a community tab where teams post the roles they need. Story-heavy jams, like visual novel jams, are a natural fit for voice. A small role in a jam game gives you a credit, a clip for your reel and a dev who's heard you deliver. On IndieGuild, tap "I'm in" on a jam with Jam Crew so teams can find you. On Bluesky and X, search "casting call" with "game" or "visual novel", or "looking for voice actors", and sort by latest.

What a game demo reel should have

A commercial or narration reel won't land you a game role. Devs want to hear characters. Keep a separate game reel:

Light sound design behind your reel is fine, as long as the voice sits clearly on top. On IndieGuild, your clips play right on your profile, and devs can hear them over a clip of their own game in the Gameplay studio.

Home studio basics

You don't need a fancy booth to start, but you do need clean audio. Echo, hum and background noise are the first things a dev hears, and they mean cleanup on their end.

Union or non-union?

If you're in the US, the actors' union is SAG-AFTRA, and it matters for games in two ways.

If you're not in a union, you can take any project, so the protections are up to you. Get pay, usage, retakes and AI terms in writing every time. If you're outside the US, check with your own country's performers' union. And if you're union or thinking about joining, ask the dev early whether they're a signatory, before you spend time on an audition.

From first auditions to steady game work

Red flags

Devs are told the same things. My guide for devs hiring a voice actor asks them to count lines and efforts up front, and to put usage and AI terms in writing. If a dev hasn't, it's fair to ask.

Frequently asked questions

Where can I find voice acting work for indie games?

The main places are casting sites like Casting Call Club, IndieGuild, the PAID work posts on r/VoiceActing, r/gameDevClassifieds for paid gigs, r/INAT for rev share and hobby teams, the Audio category on Work With Indies, itch.io game jams, and marketplaces like Voice123 and Fiverr.

How do I get voice acting work with no experience?

Make a short game reel with a few distinct characters and some efforts, then audition often on Casting Call Club and join itch.io game jams that need voices. Visual novels and jam games make great first credits. Make a free profile on IndieGuild with your voice clips on the page so devs can find you.

What should a video game voice demo reel include?

About a minute of distinct characters, such as a hero, a villain, a creature and a shopkeeper, plus a few efforts and barks like a battle cry or a death. Lead with your strongest voice, use lines you wrote yourself, and keep a dry, unprocessed clip ready so devs can hear your room.

What equipment do I need to voice act from home?

A quiet room with soft things around you matters most. Then a decent USB mic, or an XLR mic with an audio interface, plus a pop filter, closed-back headphones and recording software. Audacity is free and is plenty for auditions.

Do I need to be in a union to voice act in indie games?

No. You don't need to be in a union to join and audition on casting sites like Casting Call Club, or to make a profile on IndieGuild. If you're a SAG-AFTRA member, its Global Rule One means you work under a union contract, so ask the dev early whether they've signed a SAG-AFTRA agreement, such as its Tiered-Budget Independent Interactive Media Agreement for indie games.

Is IndieGuild free for voice actors?

Yes. Making a profile is free, and I don't take a cut of your gigs. You and the dev agree on pay and rights directly.

Let devs find you

Make a free profile with your voice clips on the page, your rates up front, and tags like "Rev share OK" or "Hobby projects OK" if you're open to them. When a dev posts a voice role that fits you, it lands in your inbox. It's free, and I don't take a cut of your gigs.

Make my profile

See the Job board · Voice actors on IndieGuild · How to pitch a game dev

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